Once you start making progress, the game quickly becomes extremely tricky, and solving its puzzles takes a lot of trial and error. Initial screens are quite easy to breeze through, but don't be deceived – those early sub-levels are designed the way they are to introduce you to the game and get you up to speed on moving around and taking out enemies. There are useful items to pick up as well: Stones can be thrown to attract the attention of enemies, pulling them out of their regular patrol patterns, disguises can be worn to slip past specific enemies without incident, and one-shot weapons can be used to take out troublesome bad guys.Īll these mechanics are introduced into the game very thoughtfully, making for a really smooth difficulty curve. New agents appear that have their own unique movement patterns, and even bulletproof shields and rifles, trapdoors enable you to move from one part of a level to another, and potted plants can be used to hide in. This essentially provides additional challenges that you can return to after completing the main goal of the mission.Īs you progress through the game, new mechanics are introduced to the puzzling. These secondary objectives aren't always easy to complete, but they're an important part of the game – you'll need to complete a certain number of them to unlock later levels. There are also sub-goals, such as being economical with your movement and finishing a mission within a certain number of steps, or picking up the briefcase that's found somewhere on the grid. The objective of most sub-missions is to simply reach the exit point, or kill a mark – both ostensibly involving the same mechanic of moving onto a specific point on the board to complete the level. Moving into an adjacent position to an agent that faces him has deadly results – the enemy will spot him and move onto the same space he occupies, resulting in him being taken out of the game. Guards and other agents also patrol this grid, following their own movement patterns – basically every time Agent 47 moves, so do they.įortunately, 47 can take out enemies by moving onto the same space on the board that they occupy – but only as long as he moves at them either from behind or from the side, so they can't "see" him coming. Those sub-levels play out across miniature dioramas upon which is laid a grid, which Agent 47 can move around, one step at a time. The action is viewed from an isometric 3D perspective and takes place across seven levels, each of which represents an overall mission that's broken down into a number of single-screen sub-levels.
#HITMAN GO CROSS BUY SERIES#
Instead, it's a unique take on the franchise that essentially strips down the core gameplay of the AAA titles into a series of goals that play out like a virtual board game.
I didn't play the game the first time out, but I'm really glad to have finally gotten the chance to see what I missed – because it's great!Īs you have probably already surmised, Hitman GO isn't a regular entry into the Hitman series.
#HITMAN GO CROSS BUY PS4#
Released almost two years ago on iOS, the super-stylish Hitman GO turn-based puzzle game has finally made the leap to PS4 and PS Vita as a cross-buy and cross-save title.